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@abstract
class_name AbstractFood
extends Area2D
@export var val: int = 10
@export var food_name: String = "Food"
func _ready() -> void:
body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
eat(body)
func eat(consumer: Node2D) -> void:
print("Player ate: ", food_name)
apply_effect(consumer)
queue_free()
func apply_effect(consumer: Node2D) -> void:
pass

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