Added abstract food class
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@abstract
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class_name AbstractFood
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extends Area2D
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@export var val: int = 10
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@export var food_name: String = "Food"
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("player"):
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eat(body)
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func eat(consumer: Node2D) -> void:
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print("Player ate: ", food_name)
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apply_effect(consumer)
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queue_free()
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func apply_effect(consumer: Node2D) -> void:
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pass
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