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f4e5d13cf8d577a1c77761eda655c3cfe15253ce
notSpore/evolve-die-repeat/molecular
History
djairoh f4e5d13cf8 fx: input extracted to own node
2026-03-15 17:08:40 +01:00
..
assets
Updated player sprite
2026-02-21 10:16:52 +01:00
food
ft: switch to click movement
2026-03-07 14:35:07 +01:00
predator
ft: drag to move
2026-03-15 16:51:01 +01:00
prey
ft: drag to move
2026-03-15 16:51:01 +01:00
fade.gd
Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
2026-03-01 15:40:56 +01:00
fade.gd.uid
Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
2026-03-01 15:40:56 +01:00
fade.tscn
Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
2026-03-01 15:40:56 +01:00
molecular_player.gd
fx: input extracted to own node
2026-03-15 17:08:40 +01:00
molecular_player.gd.uid
ft (wip): molecular stage prey
2025-12-15 13:05:11 +01:00
molecular_player.tscn
fx: input extracted to own node
2026-03-15 17:08:40 +01:00
molecular_stage.tscn
ft: drag to move
2026-03-15 16:51:01 +01:00
player_input.gd
fx: input extracted to own node
2026-03-15 17:08:40 +01:00
player_input.gd.uid
fx: input extracted to own node
2026-03-15 17:08:40 +01:00
prey_manager.gd
Fix: Added call_deferred on _spawn_minimum
2026-02-01 09:36:14 +01:00
prey_manager.gd.uid
ft: improved npc spawning logic
2026-01-17 13:00:54 +01:00
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