notSpore/evolve-die-repeat/molecular/prey/nucleotide_prey_random_move...

21 lines
471 B
GDScript

extends State
@onready var timer = $Timer
var dir: Vector3 = Vector3(0,0,0);
func enter(previous_state_path: String, data := {}) -> void:
timer.start((float)(randi() % 10)/20)
dir = calc_dir(randi() % 360)
func physics_update(_delta: float) -> void:
owner.move(dir)
func calc_dir(angle: float) -> Vector3:
return Vector3(cos(angle), sin(angle), 0)
func _on_timer_timeout() -> void:
finished.emit(owner.fsm.States.IDLE, {})
func exit() -> void:
timer.stop()