@abstract class_name AbstractFood extends Area2D @export var val: int = 10 @export var food_name: String = "Food" func _ready() -> void: body_entered.connect(_on_body_entered) func _on_body_entered(body: Node2D) -> void: if body.is_in_group("player"): eat(body) func eat(consumer: Node2D) -> void: print("Player ate: ", food_name) apply_effect(consumer) queue_free() func apply_effect(consumer: Node2D) -> void: pass