Commit Graph

18 Commits

Author SHA1 Message Date
Djairo Hougee 69776a6973 ft: prey sprite update 2026-01-29 10:31:24 +01:00
Djairo Hougee 7207626315 ft: prey player detection 2026-01-27 19:54:16 +01:00
Djairo Hougee c9880d9b35 fx: player rotation 2026-01-27 19:23:37 +01:00
Djairo Hougee adf1438bc8 ft: nucleotide prey FSM 2026-01-26 23:54:15 +01:00
Djairo Hougee c11afd9ddd ft (Wip): FSM behaviour prey 2026-01-23 10:48:14 +01:00
Djairo Hougee 0b9b1e75d4 fx: attacking sprite/logic mismatch 2026-01-17 14:56:25 +01:00
Djairo Hougee c0f5dd4628 ft (placeholder): player attacking anim 2026-01-17 14:47:16 +01:00
Djairo Hougee 03117b77fb fx: mirroring nucleotide prey state 2026-01-17 14:32:16 +01:00
Djairo Hougee 18ce1716e4 ft: player attacking logic 2026-01-17 14:20:54 +01:00
Djairo Hougee 5811658c64 Merge branch 'stage/molecular' of ssh://git.djairo.dev:2222/djairoh/notSpore into stage/molecular 2026-01-17 13:01:57 +01:00
Djairo Hougee e4b3919b81 ft: improved npc spawning logic 2026-01-17 13:00:54 +01:00
Martin Opat 8de3ee2c9a Prey is now reflected to be smooth across periodic boundary too 2026-01-02 22:03:29 +01:00
Martin Opat 4160361145 Periodic boundary now applies to prey too 2026-01-02 13:17:55 +01:00
Martin Opat 3262a8899c Added simple periodic boundary 2025-12-21 15:14:51 +01:00
Martin Opat 6662dc0c80 Implemented proper backgrund tilemap / tilestep 2025-12-21 14:24:45 +01:00
Djairo Hougee 1a532a5afb ft: prey collision 2025-12-20 00:03:13 +01:00
Djairo Hougee a5055a523f ft (very very wip): prey impl 2025-12-19 20:07:53 +01:00
Djairo Hougee 551482e209 ft (wip): molecular stage prey 2025-12-15 13:05:11 +01:00