fx: input extracted to own node

This commit is contained in:
2026-03-15 17:08:40 +01:00
parent 0af538ff3f
commit f4e5d13cf8
5 changed files with 41 additions and 25 deletions

View File

@@ -40,5 +40,5 @@ func play_sprite(anim: String) -> void:
func _on_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if player:
if player.updating_target and event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
player.target = self.collision
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
player.set_target(self.collision)