fx: input extracted to own node
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@@ -40,5 +40,5 @@ func play_sprite(anim: String) -> void:
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func _on_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if player:
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if player.updating_target and event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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player.target = self.collision
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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player.set_target(self.collision)
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