Fix: Mirrored sprites now play the same animation always

This commit is contained in:
MartinOpat 2026-02-01 13:09:37 +01:00
parent 07f3c13fd2
commit 85d1ef44a9
2 changed files with 8 additions and 2 deletions

View File

@ -17,8 +17,13 @@ func _ready() -> void:
sprite.play("Healthy")
mirrorSprite1 = sprite.duplicate()
sprite.play("Healthy")
mirrorSprite2 = sprite.duplicate()
sprite.play("Healthy")
mirrorSprite3 = sprite.duplicate()
sprite.play("Healthy")
add_child(mirrorSprite1)
add_child(mirrorSprite2)
@ -54,6 +59,9 @@ func handle_damage(dmg: int, src: Node) -> void:
func die() -> void:
sprite.play("Dying")
mirrorSprite1.play("Dying")
mirrorSprite2.play("Dying")
mirrorSprite3.play("Dying")
super.die()
func become_injured() -> void:

View File

@ -68,7 +68,6 @@ rotation = 0.474154
[node name="StateMachine" type="Node" parent="." index="2" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
script = ExtResource("9_xxtgy")
initial_state = NodePath("Idle")
metadata/_custom_type_script = "uid://ck7k8ht54snsy"
[node name="RandomMovement" type="Node" parent="StateMachine" index="0" unique_id=1422146232]
script = ExtResource("10_rgguv")
@ -81,7 +80,6 @@ script = ExtResource("12_xxtgy")
[node name="Idle" type="Node" parent="StateMachine" index="2" unique_id=1424222731]
script = ExtResource("12_ubfhk")
metadata/_custom_type_script = "uid://co2xp7gauamql"
[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
one_shot = true