ft: prey sprite update
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Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.8 KiB |
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Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 4.7 KiB |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 6.2 KiB |
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Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 5.8 KiB |
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@ -27,13 +27,14 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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# smoothly rotate
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if self.rotation != self.desired_rotation: # FIXME: causes the mirror sprites to flip out
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self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
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# Boundary mirroring
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_handle_wrapping()
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func _physics_process(delta: float) -> void:
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# rotate smoothly
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if self.rotation != self.desired_rotation: # FIXME: causes the mirror sprites to flip out
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self.rotation = lerp_angle(self.rotation, self.desired_rotation, 4 * delta)
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pass
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func move(motion: Vector3) -> void:
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move_and_collide(Vector2(motion.x, motion.y)) # Moves along the given vector
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@ -61,7 +62,7 @@ func become_injured() -> void:
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mirrorSprite3.play("Injured")
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func _on_sight_body_entered(body: Node2D) -> void:
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if body.is_in_group("predators") or body.is_in_group("player"):
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if body.is_in_group("predators") or (body.is_in_group("player") and health < maxHealth):
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fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": body})
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://c3iw2v3x6ngrb"]
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[gd_scene format=3 uid="uid://c3iw2v3x6ngrb"]
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[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/prey2D.tscn" id="1_qvulj"]
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[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/prey/nucleotide_prey.gd" id="2_0227s"]
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@ -49,44 +49,49 @@ animations = [{
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"speed": 1.0
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}]
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[node name="NucleotidePrey" groups=["prey"] instance=ExtResource("1_qvulj")]
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[node name="NucleotidePrey" unique_id=740525631 groups=["prey"] instance=ExtResource("1_qvulj")]
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collision_layer = 2
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motion_mode = 1
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script = ExtResource("2_0227s")
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maxHealth = 20
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0" unique_id=788182944]
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rotation = 1.5707964
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scale = Vector2(0.1, 0.1)
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sprite_frames = SubResource("SpriteFrames_66x8p")
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animation = &"Injured"
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animation = &"Healthy"
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[node name="StateMachine" type="Node" parent="." index="2" node_paths=PackedStringArray("initial_state")]
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[node name="CollisionPolygon2D" parent="." index="1"]
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position = Vector2(6.929083, 3.0664783)
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rotation = 0.474154
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[node name="StateMachine" type="Node" parent="." index="2" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
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script = ExtResource("9_xxtgy")
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initial_state = NodePath("Idle")
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metadata/_custom_type_script = "uid://ck7k8ht54snsy"
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[node name="RandomMovement" type="Node" parent="StateMachine" index="0"]
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[node name="RandomMovement" type="Node" parent="StateMachine" index="0" unique_id=1422146232]
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script = ExtResource("10_rgguv")
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[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" index="0"]
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[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" index="0" unique_id=593528934]
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one_shot = true
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[node name="Fleeing" type="Node" parent="StateMachine" index="1"]
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[node name="Fleeing" type="Node" parent="StateMachine" index="1" unique_id=1125485674]
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script = ExtResource("12_xxtgy")
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[node name="Idle" type="Node" parent="StateMachine" index="2"]
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[node name="Idle" type="Node" parent="StateMachine" index="2" unique_id=1424222731]
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script = ExtResource("12_ubfhk")
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metadata/_custom_type_script = "uid://co2xp7gauamql"
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[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0"]
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[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
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one_shot = true
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[node name="Sight" type="Area2D" parent="." index="3"]
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[node name="Sight" type="Area2D" parent="." index="3" unique_id=1773478588]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sight" index="0"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sight" index="0" unique_id=338757598]
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rotation = 1.5707964
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polygon = PackedVector2Array(3.8686981, -6.2705374, 7.0000973, -0.08602524, 3.5555592, 5.6287766, -3.0986624, 5.589636, -6.1517763, 0.031402588, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
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[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
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[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
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[connection signal="body_entered" from="Sight" to="." method="_on_sight_body_entered"]
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[connection signal="body_exited" from="Sight" to="." method="_on_sight_body_exited"]
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@ -1,17 +1,19 @@
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extends State
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@onready var timer = $Timer
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var dir = Vector3(1, 1, 0)
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func enter(previous_state_path: String, data := {}) -> void:
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timer.start((float)(randi() % 5)/5)
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func physics_update(_delta: float) -> void:
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owner.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
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owner.move(_delta * dir)
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#owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0))
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func _on_timer_timeout() -> void:
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if (randi() % 4 != 0):
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finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
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finished.emit(owner.fsm.States.IDLE, {})
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#finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
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else:
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finished.emit(owner.fsm.States.IDLE, {})
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@ -8,11 +8,15 @@
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="EvolveDieRepeat"
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run/main_scene="uid://drgv154ei1vrl"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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